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1838 changed files with 6499 additions and 196950 deletions
15
.gitignore
vendored
15
.gitignore
vendored
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@ -71,21 +71,10 @@ __pycache__/
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# Reglages d'outils locaux
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/.claude/
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/.cursor/
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# Lot ETAT3 (2026-10-10) : livrables de lot suivis en texte seul (.md, .csv) ; le reste de etat/ reste local
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/Docs/Migration/etat/**
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!/Docs/Migration/etat/**/
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!/Docs/Migration/etat/**/*.md
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!/Docs/Migration/etat/**/*.csv
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# donnee personnelle (adresse e-mail) : reste local
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/Docs/Migration/etat/sandbox/DC2/DC2-BUILD.md
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/Docs/Migration/etat/
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# PUB2 (2026-10-07) : depot public sans contenu sexuel ; modules de jeu dans un depot local separe (git-dir hors arbre D:\Game\LifePlay_ModulesGit, OBB)
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# PUB2 (2026-10-07) : depot public sans contenu sexuel ; modules de jeu dans un depot local separe (Content/Modules/.git)
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/Content/Modules/
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/Content/Saves/
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/User Submits/
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/Docs/DemoTrailerVideoLinks.Txt
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# BEGIN HYPERAISTUDIO MANAGED RUNTIME IGNORE
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.hyperai/runtime/
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# END HYPERAISTUDIO MANAGED RUNTIME IGNORE
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/Tools/
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@ -12,11 +12,11 @@ EditorStartupMap=/Game/Scenes/CentralLondon.CentralLondon
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[/Script/Engine.RendererSettings]
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; Lot L6a (ERR-032) : r.DefaultFeature.AntiAliasing est ignoree par UE5 (variable fantome),
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; le jeu tournait donc en TSR (defaut UE5 = 4). TAA (2), valide en jeu 5.5 (ERR-032 corrige) : TSR fait scintiller
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; le jeu tournait donc en TSR (defaut UE5 = 4). TAA (2), comme en 4.27 : TSR fait scintiller
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; les maillages deformes par morphs (personnages).
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r.AntiAliasingMethod=2
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; Lot L7c : rendu 5.5 rendu explicite, aux valeurs effectivement jouees et validees (identiques aux
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; valeurs par defaut du moteur 5.5 au moment de la validation) : pas d'illumination globale
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; valeurs par defaut du moteur 5.5, qui correspondent au rendu 4.27) : pas d'illumination globale
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; dynamique (Lumen), reflets SSR, pas d'ombres virtuelles. Ainsi un changement de valeur par defaut du
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; moteur ou un modele de projet UE5 ne modifie pas le rendu sans decision.
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r.DynamicGlobalIlluminationMethod=0
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@ -125,9 +125,8 @@ bCookOnTheFlyForLaunchOn=False
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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; Lot L7c : D3D12 (SM5), RHI par defaut de UE 5.5 sur lequel toutes les sessions de validation ont ete
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; jouees (D3D12, valide en jeu 5.5).
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; jouees (UE 4.27 utilisait D3D11).
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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; Lot U0 (P8) : VS 2026 coexiste avec VS 2022 ; CompilerVersion choisit le compilateur MSVC (ToolchainVersion ne
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; sert qu'a Clang). Lot U3 : le projet 5.8 epingle MSVC 14.50.35717 de VS 2026 (nom du dossier ; UBT 5.8 ne bannit
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; que 14.50.0-14.50.35722 lu sur la ProductVersion de cl.exe, ici 14.50.35739). Le projet 5.5 garde 14.38.33130.
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CompilerVersion=14.50.35717
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; Lot U0 (P8) : VS 2026 coexiste avec VS 2022 ; le projet 5.5 garde MSVC 14.38 (CompilerVersion choisit le
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; compilateur MSVC ; ToolchainVersion ne sert qu'a Clang).
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CompilerVersion=14.38.33130
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@ -1,7 +1,7 @@
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=543F4F9E4DE525696C82F5A52303C15C
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ProjectName=LifePlay
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ProjectVersion=2026.10.2.1a
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ProjectVersion=2026.10.1.6
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Description=Portage UE 5.5 - assets integres depuis LifePlay 5.9 Full Source
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[/Script/MoviePlayer.MoviePlayerSettings]
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@ -13,16 +13,13 @@ bMoviesAreSkippable=False
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; Lot L7c : cles de nativisation des Blueprints retirees (fonction supprimee depuis UE 5.0, sans effet).
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Build=IfProjectHasCode
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BuildConfiguration=PPBC_Shipping
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StagingDirectory=(Path="D:/Game/LifePlay_Build_5.8")
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StagingDirectory=(Path="D:/Game/LifePlay_Build_5.5")
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FullRebuild=False
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ForDistribution=True
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IncludeDebugFiles=False
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; Lot O2 : contenu en conteneurs compresses (IoStore + Oodle Kraken, reglages du moteur) ; Modules reste en fichiers nus.
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UsePakFile=True
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bUseIoStore=True
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; Lot U3 (D1) : le defaut du moteur passe de False (5.5) a True (5.8, BaseGame.ini) ; Zen store laisse de cote
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; pendant la migration (chaine de cuisson et version de reference des mods inchangees), lot dedie apres V2.0.
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bUseZenStore=False
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bGenerateChunks=False
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bGenerateNoChunks=False
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bChunkHardReferencesOnly=False
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@ -80,7 +80,7 @@ r.Streaming.MaxEffectiveScreenSize=0
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; sg.EffectsQuality
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; ---------------------------------------------------------------------------
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[EffectsQuality@0]
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r.TranslucencyLightingVolume.Dim=24
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r.TranslucencyLightingVolumeDim=24
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r.RefractionQuality=0
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r.SSS.Scale=0.25
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r.SSS.SampleSet=0
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@ -88,7 +88,7 @@ r.DetailMode=0
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fx.Niagara.QualityLevel=0
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[EffectsQuality@1]
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r.TranslucencyLightingVolume.Dim=32
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r.TranslucencyLightingVolumeDim=32
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r.RefractionQuality=2
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r.SSS.Scale=0.5
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r.SSS.SampleSet=1
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@ -96,7 +96,7 @@ r.DetailMode=1
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fx.Niagara.QualityLevel=1
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[EffectsQuality@2]
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r.TranslucencyLightingVolume.Dim=48
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r.TranslucencyLightingVolumeDim=48
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r.RefractionQuality=2
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r.SSS.Scale=0.75
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r.SSS.SampleSet=2
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@ -104,7 +104,7 @@ r.DetailMode=2
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fx.Niagara.QualityLevel=2
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[EffectsQuality@3]
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r.TranslucencyLightingVolume.Dim=64
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r.TranslucencyLightingVolumeDim=64
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r.RefractionQuality=3
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r.SSS.Scale=1.0
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r.SSS.SampleSet=2
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