LifePlay-Revival/README.md
edujiro5972 111915420f README in English with the full source archive link (Mega, SHA-256)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 16:32:46 +02:00

3.9 KiB

LifePlay Revival — Unreal Engine 5.5 port

Community continuation of LifePlay by Vinfamy, a free, open-source and moddable life simulation RPG (adult content), ported from Unreal Engine 4.27 to Unreal Engine 5.5.

Download the full project

This Git repository does not contain the heavy assets (see Repository contents). To build or play, download the full source archive:

LifePlay_Revival_V1_UE5.5_Full_Source_Code.7z (Mega, 4.85 GB, 8.36 GB extracted)

  • SHA-256: 38ee16640f960317348a044195a23b55ac8eda34aec085e661034dc9c26cc594
  • Same layout as the original author's full source archives: the project folder at the archive root, 7z LZMA2.
  • Contains the complete Content folder (including Content/Heavy converted to UE5 format), the compiled editor modules in Binaries (the project opens without compiling), the StreetMap and ModdingExtra plugins, and a .git folder matching this repository.
  • Not included: Saved, Intermediate (regenerated on first build), local development tools.

Check the file after downloading (PowerShell):

Get-FileHash .\LifePlay_Revival_V1_UE5.5_Full_Source_Code.7z -Algorithm SHA256

Status: V1 (tag v1.0, 2026-09-30)

  • The LifePlayEditor target compiles with no errors; every Blueprint loads and compiles.
  • All 8,563 project packages are saved in UE5 format.
  • A packaged Development build was played for about two hours with no crash: distinct, visible and dressed characters, scenes, saving and reloading.
  • Known issues and planned work: Docs/Migration/Registre_Erreurs.md (error register) and the L7 work packages in Docs/Migration/04_Cahier_Des_Charges.md.

Branches

Branch Contents
main reference: the UE 5.5 V1, base for further development
ue5.5-v1 the V1 as validated
archive/ue4.27 the project as it ran on UE 4.27, before the migration (archive)
archive/original Vinfamy's original repository, V3.6 (archive)

Each migration step has <step>-avant / <step>-apres (before / after) tags. The change log Docs/Migration/Journal_Modifications.md records every change with its rollback procedure.

Repository contents

Same rules as the original repository (see .gitignore): C++ code, configuration, the ModdingExtra and StreetMap plugins, gameplay content (BPs, UI, Structs, Render, Scenes), the text data in Content/Modules, and documentation.

Not in Git: Content/Heavy (3D models, textures, animations: about 6 GB), Content/Saves, *.png, *.7z and *.mp4 files, binaries and caches. The repository alone is not enough to build or play: use the archive above.

Requirements

  • Unreal Engine 5.5 (validated with 5.5.4), Windows 64-bit.
  • Visual Studio 2022 with the "Desktop development with C++" workload, to rebuild the C++ modules.
  • The .uproject references McpAutomationBridge, an optional AI editor-automation plugin used during the port (ChiR24/Unreal_mcp, MIT). It is not distributed here: when the editor asks, let it disable the plugin.

Migration documentation

The migration documentation is written in French. Entry point: Docs/Migration/README.md (LifePlay architecture, software audit, test plan, specifications, change log, error register). The checking scripts (Tools/*.ps1) and the diagnostic and fix commandlets (Source/LifePlayEditorTools) are described there.

Licenses

Code and content are licensed under AGPL-3.0 (LICENSE), like the original project. Third-party licenses and credits (StreetMap, OpenStreetMap, ManuelLab, MakeHuman, 3D models, modding): see Licenses/.