LifePlay-Revival/Plugins/StreetMap/Source/StreetMapImporting/StreetMapActorFactory.h
2017-12-09 23:33:11 +07:00

17 lines
514 B
C++

// Copyright 2017 Mike Fricker. All Rights Reserved.
#pragma once
#include "StreetMapActorFactory.generated.h"
UCLASS()
class UStreetMapActorFactory : public UActorFactory
{
GENERATED_UCLASS_BODY()
//~ Begin UActorFactory Interface
virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override;
virtual void PostCreateBlueprint(UObject* Asset, AActor* CDO) override;
virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
//~ End UActorFactory Interface
};