Charge le plugin via AdditionalPluginDirectories, conserve ShowCouple et les commandlets anim côté jeu, et documente les lots S0–S8 (CHG-212 à CHG-220). Co-authored-by: Cursor <cursoragent@cursor.com>
42 lines
1.6 KiB
INI
42 lines
1.6 KiB
INI
; Config/LPSandbox.ini
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; Contrat S1-T1 — chemins et options du bac a sable LPPairSandbox.
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; Toute cle absente => valeur par defaut du code (identique a celle-ci).
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; Chemins "/Game/..." : format LoadObject (/Package/Nom.Nom ou /Package/BP.BP_C).
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; Chemins relatifs (sans "/") : relatifs a Content/ sauf [Sandbox.Output] (relatif a Saved/).
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[Sandbox.Mode]
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; Mode initial du menu : Pair | Interaction | Mesure
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; (Saved/sandbox_mode.txt, s'il existe, reste prioritaire et est consomme.)
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Mode=Pair
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[Sandbox.Assets]
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PersonBP=/Game/BPs/Person.Person_C
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BridgetMesh=/Game/Heavy/Daz/Bridget/bridget_gp.bridget_gp
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MichaelMesh=/Game/Heavy/Daz/Michael/michael.michael
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QuaterniusMannequinMesh=/Game/Quaternius/UAL/UAL1_Standard.UAL1_Standard
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DazIdleFemale=/Game/Heavy/Daz/Anims/Idle_F_Daz.Idle_F_Daz
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DazIdleMale=/Game/Heavy/Daz/Anims/idle_Daz.idle_Daz
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FurnitureWallMaterial=/Game/Heavy/New2/Furniture/Materials/FntWall.FntWall
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[Sandbox.Roots]
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; Racines de packages UE (sans nom d'asset final)
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FurnitureRoot=/Game/Heavy/New2/Furniture
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DazAnimRoot=/Game/Heavy/Daz/Anims
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QuaterniusRoot=/Game/Quaternius
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QuaterniusUALRoot=/Game/Quaternius/UAL
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[Sandbox.Content]
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; Chemins disque, relatifs a Content/
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ModuleRoot=Modules/vin_Base
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WorldFile=Modules/vin_Base/World/work___vin01.lpworld
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ChatAction=Modules/vin_Base/Interactions/chat.lpaction
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QuaterniusUALDisk=Quaternius/UAL
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[Sandbox.Sky]
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; Optionnel : cubemap du SkyLight du sandbox
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SkyCubemap=/Game/Heavy/New2/Buildings/Mats/urban_street_03_1k.urban_street_03_1k
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SkyIntensity=0.6
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[Sandbox.Output]
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; Relatif a Saved/
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MeasureOutputRoot=Measurement
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