LifePlay-Revival/Config/DefaultGame.ini
edujiro5972 6cf7e4a311 O2 : contenu en conteneurs compresses IoStore + Oodle (Modules en fichiers nus)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 08:53:54 +02:00

74 lines
2.7 KiB
INI

[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=543F4F9E4DE525696C82F5A52303C15C
ProjectName=LifePlay
ProjectVersion=2026.9 beta
Description=Portage UE 5.5 - assets integres depuis LifePlay 5.9 Full Source
[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=False
bMoviesAreSkippable=False
+StartupMovies=loading
[/Script/UnrealEd.ProjectPackagingSettings]
; Lot L7c : cles de nativisation des Blueprints retirees (fonction supprimee depuis UE 5.0, sans effet).
Build=IfProjectHasCode
BuildConfiguration=PPBC_Shipping
StagingDirectory=(Path="D:/Game/LifePlay_Build_5.5")
FullRebuild=False
ForDistribution=True
IncludeDebugFiles=False
; Lot O2 : contenu en conteneurs compresses (IoStore + Oodle Kraken, reglages du moteur) ; Modules reste en fichiers nus.
UsePakFile=True
bUseIoStore=True
bGenerateChunks=False
bGenerateNoChunks=False
bChunkHardReferencesOnly=False
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path="")
HttpChunkInstallDataVersion=
IncludePrerequisites=True
IncludeAppLocalPrerequisites=False
bShareMaterialShaderCode=False
bSharedMaterialNativeLibraries=False
ApplocalPrerequisitesDirectory=(Path="")
IncludeCrashReporter=False
InternationalizationPreset=English
-CulturesToStage=en
+CulturesToStage=en
bCookAll=False
bCookMapsOnly=False
bCompressed=True
bEncryptIniFiles=False
bEncryptPakIndex=False
bSkipEditorContent=False
bSkipMovies=False
; LifePlay charge maillages, vetements, coiffures et textures par chemin a l'execution
; (GetAssetsByClass, GetAssetByObjectPath) : le cuiseur ne voit pas ces references.
; Tout /Game doit donc etre cuit, quelle que soit la methode d'empaquetage (ERR-026).
+DirectoriesToAlwaysCook=(Path="/Game")
+DirectoriesToNeverCook=(Path="/Game/Heavy/New/fBlah")
; Lot O1 : contenu des plugins limites a l'editeur (LifePlay.uproject, TargetAllowList Editor) : jamais cuit.
+DirectoriesToNeverCook=(Path="/Interchange")
+DirectoriesToNeverCook=(Path="/InterchangeAssets")
+DirectoriesToNeverCook=(Path="/NNEDenoiser")
+DirectoriesToNeverCook=(Path="/NNERuntimeORT")
+DirectoriesToNeverCook=(Path="/HairStrands")
+DirectoriesToNeverCook=(Path="/SpeedTreeImporter")
+DirectoriesToNeverCook=(Path="/Paper2D")
+DirectoriesToNeverCook=(Path="/MovieRenderPipeline")
+DirectoriesToNeverCook=(Path="/USDCore")
+DirectoriesToNeverCook=(Path="/Bridge")
+DirectoriesToNeverCook=(Path="/Fab")
+DirectoriesToNeverCook=(Path="/LiveLink")
+DirectoriesToNeverCook=(Path="/MetaHumanSDK")
+DirectoriesToNeverCook=(Path="/Takes")
+DirectoriesToNeverCook=(Path="/PythonScriptPlugin")
+DirectoriesToNeverCook=(Path="/ChaosVD")
+DirectoriesToAlwaysStageAsNonUFS=(Path="Modules")
[/Script/McpAutomationBridge.McpAutomationBridgeSettings]
bEnableNativeMCP=True
NativeMCPPort=3000
bLoadAllToolsOnStart=True