LifePlay-Revival/Config/DefaultEngine.ini
2026-09-30 01:03:39 +02:00

118 lines
4.7 KiB
INI

[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/EngineSettings.GameMapsSettings]
GlobalDefaultGameMode=/Game/BPs/GM.GM_C
GameInstanceClass=/Game/BPs/GI.GI_C
GameDefaultMap=/Game/Scenes/CentralLondon.CentralLondon
EditorStartupMap=/Game/Scenes/CentralLondon.CentralLondon
[/Script/Engine.RendererSettings]
; Lot L6a (ERR-032) : r.DefaultFeature.AntiAliasing est ignoree par UE5 (variable fantome),
; le jeu tournait donc en TSR (defaut UE5 = 4). TAA (2), comme en 4.27 : TSR fait scintiller
; les maillages deformes par morphs (personnages).
r.AntiAliasingMethod=2
r.DefaultFeature.AutoExposure=False
r.TextureStreaming=True
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.AllowStaticLighting=True
r.MinScreenRadiusForCSMDepth=0.010000
r.AllowOcclusionQueries=True
[/Script/Engine.UserInterfaceSettings]
RenderFocusRule=NavigationOnly
HardwareCursors=()
SoftwareCursors=()
DefaultCursor=None
TextEditBeamCursor=None
CrosshairsCursor=None
HandCursor=None
GrabHandCursor=None
GrabHandClosedCursor=None
SlashedCircleCursor=None
ApplicationScale=1.000000
UIScaleRule=ShortestSide
CustomScalingRuleClass=None
UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,DefaultValue=340282346638528859811704183484516925440.000000,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)
bLoadWidgetsOnDedicatedServer=True
[/Script/Engine.Engine]
NearClipPlane=1.000000
MaximumLoopIterationCount=100000000
MinDesiredFrameRate=30.000000
SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=22.000000),UpperBound=(Type=Exclusive,Value=60.000000))
bSmoothFrameRate=True
[/Script/NavigationSystem.RecastNavMesh]
bFixedTilePoolSize=False
RuntimeGeneration=Dynamic
AgentRadius=13.000000
CellSize=19.000000
TileSizeUU=1000.000000
CellHeight=10.000000
AgentHeight=144.000000
AgentMaxHeight=160.000000
DrawOffset=0.000000
bForceRebuildOnLoad=True
AgentMaxSlope=22.000000
AgentMaxStepHeight=17.000000
[/Script/Engine.EndUserSettings]
bSendAnonymousUsageDataToEpic=False
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-980.000000
DefaultTerminalVelocity=4000.000000
DefaultFluidFriction=0.300000
SimulateScratchMemorySize=262144
RagdollAggregateThreshold=4
TriangleMeshTriangleMinAreaThreshold=5.000000
bEnableShapeSharing=False
bEnablePCM=True
bEnableStabilization=False
bWarnMissingLocks=True
bEnable2DPhysics=False
PhysicErrorCorrection=(PingExtrapolation=0.100000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
DefaultDegreesOfFreedom=Full3D
BounceThresholdVelocity=200.000000
FrictionCombineMode=Average
RestitutionCombineMode=Average
MaxAngularVelocity=3600.000000
MaxDepenetrationVelocity=0.000000
ContactOffsetMultiplier=0.020000
MinContactOffset=2.000000
MaxContactOffset=8.000000
bSimulateSkeletalMeshOnDedicatedServer=True
DefaultShapeComplexity=CTF_UseSimpleAndComplex
bSuppressFaceRemapTable=False
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
bEnableEnhancedDeterminism=False
MaxPhysicsDeltaTime=0.033333
bSubstepping=False
bSubsteppingAsync=False
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
[CoreRedirects]
; Portage 5.5 : le Victory Plugin (PhysX/APEX) est remplace par ULPVictoryCompat.
; Les noms de fonctions sont inchanges, seule la classe proprietaire est redirigee.
; Le module VictoryBPLibrary n'existe plus : sans redirection de package, le linker
; emet "Failed to find script package for import object" a chaque chargement.
+PackageRedirects=(OldName="/Script/VictoryBPLibrary",NewName="/Script/LifePlay")
+ClassRedirects=(OldName="/Script/VictoryBPLibrary.VictoryBPFunctionLibrary",NewName="/Script/LifePlay.LPVictoryCompat")
+EnumRedirects=(OldName="/Script/VictoryBPLibrary.EJoyImageFormats",NewName="/Script/LifePlay.EJoyImageFormats")
[/Script/UnrealEd.CookerSettings]
bCookOnTheFlyForLaunchOn=False