Diff 4.27/5.5 des fonctions de chargement des maillages (GenerateAndApply*, LoadMeshIfNeeded, getSkeletalMeshFromPath, SMBoolToSkeletalMesh) : logique identique. Seul maillon change : resolution chemin -> asset. Instrumentation : chaque chemin non resolu signale une fois (LogLifePlay). Build L5a : 8561 packages, cuisson 0 erreur. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| Architecture | ||
| Migration | ||
| Modding | ||
| Change_Logs.txt | ||
| FAQ.txt | ||
| Game_Controls.txt | ||
| Project_Intro.txt | ||
| Turn Photo Into LP Character.pdf | ||