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Diff 4.27/5.5 des fonctions de chargement des maillages (GenerateAndApply*, LoadMeshIfNeeded, getSkeletalMeshFromPath, SMBoolToSkeletalMesh) : logique identique. Seul maillon change : resolution chemin -> asset. Instrumentation : chaque chemin non resolu signale une fois (LogLifePlay). Build L5a : 8561 packages, cuisson 0 erreur. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| DONT_DELETE_FOLDER_IF_SAVE_TBC.txt | ||
| LICENSE | ||
| LifePlay.uproject | ||
| shadertoolsconfig.json | ||