55 lines
1.8 KiB
INI
55 lines
1.8 KiB
INI
[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=543F4F9E4DE525696C82F5A52303C15C
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ProjectName=LifePlay
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ProjectVersion=2026.9 beta
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Description=Portage UE 5.5 - assets integres depuis LifePlay 5.9 Full Source
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[/Script/MoviePlayer.MoviePlayerSettings]
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bWaitForMoviesToComplete=False
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bMoviesAreSkippable=False
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+StartupMovies=loading
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[/Script/UnrealEd.ProjectPackagingSettings]
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; Lot L7c : cles de nativisation des Blueprints retirees (fonction supprimee depuis UE 5.0, sans effet).
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Build=IfProjectHasCode
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BuildConfiguration=PPBC_Shipping
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StagingDirectory=(Path="D:/Game/LifePlay_Build_5.5")
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FullRebuild=False
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ForDistribution=True
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IncludeDebugFiles=False
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UsePakFile=False
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bGenerateChunks=False
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bGenerateNoChunks=False
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bChunkHardReferencesOnly=False
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bBuildHttpChunkInstallData=False
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HttpChunkInstallDataDirectory=(Path="")
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HttpChunkInstallDataVersion=
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IncludePrerequisites=True
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IncludeAppLocalPrerequisites=False
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bShareMaterialShaderCode=False
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bSharedMaterialNativeLibraries=False
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ApplocalPrerequisitesDirectory=(Path="")
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IncludeCrashReporter=False
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InternationalizationPreset=English
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-CulturesToStage=en
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+CulturesToStage=en
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bCookAll=False
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bCookMapsOnly=False
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bCompressed=False
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bEncryptIniFiles=False
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bEncryptPakIndex=False
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bSkipEditorContent=False
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bSkipMovies=False
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; LifePlay charge maillages, vetements, coiffures et textures par chemin a l'execution
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; (GetAssetsByClass, GetAssetByObjectPath) : le cuiseur ne voit pas ces references.
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; Tout /Game doit donc etre cuit, quelle que soit la methode d'empaquetage (ERR-026).
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+DirectoriesToAlwaysCook=(Path="/Game")
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+DirectoriesToNeverCook=(Path="/Game/Heavy/New/fBlah")
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+DirectoriesToAlwaysStageAsNonUFS=(Path="Modules")
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[/Script/McpAutomationBridge.McpAutomationBridgeSettings]
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bEnableNativeMCP=True
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NativeMCPPort=3000
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bLoadAllToolsOnStart=True
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