McpAutomationBridge (ignore par git) bloquait la compilation d'un clone propre : marque Optional. LifePlay.Build.cs : dependance Json (commentaire AP1 perime) retiree. DC4-BUILD : clone strictement propre sans LifePlay-Sandbox, LifePlayEditor et LifePlay Development code 0 ; DC4-PACKAGE : build Development empaquete sans addon, BUILD SUCCESSFUL. Test en jeu utilisateur et docs de cloture a suivre. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
52 lines
2.5 KiB
C#
52 lines
2.5 KiB
C#
// Fill out your copyright notice in the Description page of Project Settings.
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using UnrealBuildTool;
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public class LifePlay : ModuleRules
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{
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public LifePlay(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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// Portage 5.5 : le module a une structure plate (pas de sous-dossier Public/).
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// BuildSettingsVersion.V5 desactive les chemins d'include legacy, il faut donc
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// exposer explicitement le dossier du module aux modules qui en dependent
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// (LifePlayEditorTools inclut LPAssetRegistryHelpers.h).
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PublicIncludePaths.Add(ModuleDirectory);
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "AssetRegistry" });
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// Portage 5.5 : necessaires a LPVictoryCompat (remplacement du Victory Plugin)
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PrivateDependencyModuleNames.AddRange(new string[] { "ImageWrapper", "ApplicationCore" });
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// Portage 5.5 (R-04) : ULPNavigationHelpers re-expose K2_GetRandomLocationInNavigableRadius
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// en BlueprintPure. Dependance PUBLIQUE : le .h expose ANavigationData et
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// UNavigationQueryFilter dans sa signature, et LifePlayEditorTools l'inclut.
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PublicDependencyModuleNames.Add("NavigationSystem");
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// Portage 5.5 (L3) : ULPSessionLogSubsystem lit UGeneralProjectSettings (nom et version du jeu)
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PrivateDependencyModuleNames.AddRange(new string[] { "EngineSettings" });
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// Lot AP5 : ULPModDailiesSubsystem liste les plugins de type Mod (IPluginManager).
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PrivateDependencyModuleNames.Add("Projects");
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// H3d : ULPModInfoSubsystem affiche un avertissement (fenetre Slate) quand un mod a ete construit pour une
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// autre version du jeu. UMG : le bouton Clavier ajoute dans la liste des reglages.
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PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore", "UMG" });
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// Releve de collision (-LPCollisionLog) : nombre de triangles des trimesh Chaos.
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PrivateDependencyModuleNames.Add("Chaos");
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// Lot DC1 : LPAnimCore (plugin du jeu, Plugins/LPAnimCore) — LPDirectControlSubsystem inclut
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// LPAnimRedirect, LPShowCoupleSubsystem.h inclut LPCoupleSim (dependance publique).
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PublicDependencyModuleNames.Add("LPAnimCore");
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// Uncomment if you are using Slate UI
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// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
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// Uncomment if you are using online features
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// PrivateDependencyModuleNames.Add("OnlineSubsystem");
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// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
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}
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}
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