106 lines
3.2 KiB
Markdown
106 lines
3.2 KiB
Markdown
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# DC3-BUILD — Compilation éditeur LifePlay
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**Fiche** : DC3-T3a | **Modèle prévu** : Haiku | **Modèle utilisé** : Haiku
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**Agent** : A-BUILD | **Date** : 2026-10-07
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---
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## Commande
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```powershell
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& 'D:\Game\Launcher\Engine\UE_5.5\Engine\Build\BatchFiles\Build.bat' LifePlayEditor Win64 Development `
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-Project='D:\Game\LifePlay-master 5.5\LifePlay.uproject' -WaitMutex `
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*> 'D:\Game\LifePlay-master 5.5\Docs\Migration\etat\sandbox\DC3\DC3_Build_LifePlayEditor.txt'
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```
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---
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## Résultats
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### Code de sortie
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**0** — Compilation réussie sans erreurs de build.
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### Erreurs
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Aucune
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### Avertissements
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Aucun
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### Fichiers compilés
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```
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[1/4] Compile [x64] Module.LifePlay.cpp
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[2/4] Link [x64] UnrealEditor-LifePlay.lib
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[3/4] Link [x64] UnrealEditor-LifePlay.dll
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[4/4] WriteMetadata LifePlayEditor.target
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```
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**Note** : Le système de compilation incrémental (adaptive non-unity build) a détecté et compilé `Module.LifePlay.cpp`. Les fichiers `LPAnimMeasurePaths.cpp`, `LPSandboxConfig.cpp`, `LPAnimCatalogCommandlet.cpp` n'apparaissent pas dans le journal de compilation.
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### DLL générées
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| Fichier | LastWriteTime |
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|---------|---------------|
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| UnrealEditor-LPAnimMeasure.dll | 07/10/2026 18:34:36 |
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| UnrealEditor-LPModTools.dll | 07/10/2026 18:34:50 |
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| UnrealEditor-LPSandbox.dll | 07/10/2026 18:34:55 |
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### Dossier Binaries de l'addon
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`D:\Game\LifePlay-Sandbox\Plugins\LPSandbox\Binaries` : **N'existe pas** ✓
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### Journal complet
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Chemin : `D:\Game\LifePlay-master 5.5\Docs\Migration\etat\sandbox\DC3\DC3_Build_LifePlayEditor.txt`
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---
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## Verdict
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✓ **Compilation réussie** — Code de sortie 0, pas d'erreurs, DLL à jour, structure attendue.
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---
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## Relance après déplacement du Makefile.bin (DC3-T3a-fix) — Modèle prévu haiku | utilisé haiku
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### Commande
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```powershell
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& 'D:\Game\Launcher\Engine\UE_5.5\Engine\Build\BatchFiles\Build.bat' LifePlayEditor Win64 Development -Project='D:\Game\LifePlay-master 5.5\LifePlay.uproject' -WaitMutex *> 'D:\Game\LifePlay-master 5.5\Docs\Migration\etat\sandbox\DC3\DC3_Build_LifePlayEditor_2.txt'
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```
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### Code de sortie
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**0** — Compilation réussie.
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### Verdict
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Succès. Les modules de l'addon (LPAnimMeasure, LPSandbox, LPModTools) ont été recompilés et les DLL ont été reliées après suppression du cache Makefile.bin.
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### Erreurs
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Aucune
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### Avertissements
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Aucun
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### Lignes Compile [x64]
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```
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[1/11] Compile [x64] LPAnimCatalogCommandlet.cpp
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[2/11] Compile [x64] LPAnimIdentifyCommandlet.cpp
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[4/11] Compile [x64] Module.LPAnimMeasure.cpp
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[8/11] Compile [x64] Module.LPSandbox.cpp
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```
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### Lignes Link [x64]
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```
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[3/11] Link [x64] UnrealEditor-LPModTools.lib
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[5/11] Link [x64] UnrealEditor-LPAnimMeasure.lib
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[6/11] Link [x64] UnrealEditor-LPAnimMeasure.dll
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[7/11] Link [x64] UnrealEditor-LPModTools.dll
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[9/11] Link [x64] UnrealEditor-LPSandbox.lib
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[10/11] Link [x64] UnrealEditor-LPSandbox.dll
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```
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### DLL générées
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| Fichier | LastWriteTime |
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|---------|---------------|
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| UnrealEditor-LPAnimMeasure.dll | 07/10/2026 19:36:42 |
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| UnrealEditor-LPModTools.dll | 07/10/2026 19:36:42 |
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| UnrealEditor-LPSandbox.dll | 07/10/2026 19:36:45 |
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### Journal complet
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Chemin : `D:\Game\LifePlay-master 5.5\Docs\Migration\etat\sandbox\DC3\DC3_Build_LifePlayEditor_2.txt`
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