edujiro5972
f5a1e2f9b8
SB2 : bibliotheques scene et personnages, etat des modes sorti vers les mods (carte, implementation, reference, validation ; pin fece7e9)
...
Phase SB2 (CHG-230).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 15:50:06 +02:00
edujiro5972
316592551b
SB1 : registre des mods de la sandbox, barre laterale, modes enveloppes en mods (specification, implementation, build, validation ; pin 82dae58)
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Phase SB1 (CHG-229).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 15:50:03 +02:00
edujiro5972
4169638b44
SB0 : conception de la sandbox modulaire (gestionnaire de mods, barre laterale ; validation SB0, pin 3b21fd1)
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Phase SB0 (CHG-228).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 15:50:00 +02:00
edujiro5972
0016dc2197
AP7 : pilote AnimPipeline, méthodes ue4/ue5/genesis_direct, identification du squelette, mod lpr_anim_freeanims, cuisson DLC (ProjectVersion 2026.10.1.6)
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Phase AP7 (CHG-221..224).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 15:49:56 +02:00
edujiro5972
04b053554f
Sandbox addon : brancher le jeu sur LifePlay-Sandbox (plugin LPSandbox).
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Charge le plugin via AdditionalPluginDirectories, conserve ShowCouple et les commandlets anim côté jeu, et documente les lots S0–S8 (CHG-212 à CHG-220).
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-06 21:10:53 +02:00