LifePlay-Revival/Config/DefaultGame.ini
edujiro5972 8084622450 LifePlay UE 5.8 : état de développement au 2026-10-19
Tickets : REP1-T4

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-19 22:57:42 +02:00

81 lines
3.2 KiB
INI

[/Script/EngineSettings.GeneralProjectSettings]
ProjectID=543F4F9E4DE525696C82F5A52303C15C
ProjectName=LifePlay
ProjectVersion=2026.10.2.1a
Description=Portage UE 5.5 - assets integres depuis LifePlay 5.9 Full Source
[/Script/MoviePlayer.MoviePlayerSettings]
bWaitForMoviesToComplete=False
bMoviesAreSkippable=False
+StartupMovies=loading
[/Script/UnrealEd.ProjectPackagingSettings]
; Lot L7c : cles de nativisation des Blueprints retirees (fonction supprimee depuis UE 5.0, sans effet).
Build=IfProjectHasCode
BuildConfiguration=PPBC_Shipping
StagingDirectory=(Path="D:/Game/LifePlay_Build_5.8")
FullRebuild=False
ForDistribution=True
IncludeDebugFiles=False
; Lot O2 : contenu en conteneurs compresses (IoStore + Oodle Kraken, reglages du moteur) ; Modules reste en fichiers nus.
UsePakFile=True
bUseIoStore=True
; Lot U3 (D1) : le defaut du moteur passe de False (5.5) a True (5.8, BaseGame.ini) ; Zen store laisse de cote
; pendant la migration (chaine de cuisson et version de reference des mods inchangees), lot dedie apres V2.0.
bUseZenStore=False
bGenerateChunks=False
bGenerateNoChunks=False
bChunkHardReferencesOnly=False
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path="")
HttpChunkInstallDataVersion=
IncludePrerequisites=True
IncludeAppLocalPrerequisites=False
bShareMaterialShaderCode=False
bSharedMaterialNativeLibraries=False
ApplocalPrerequisitesDirectory=(Path="")
IncludeCrashReporter=False
InternationalizationPreset=English
-CulturesToStage=en
+CulturesToStage=en
bCookAll=False
bCookMapsOnly=False
bCompressed=True
bEncryptIniFiles=False
bEncryptPakIndex=False
bSkipEditorContent=False
bSkipMovies=False
; LifePlay charge maillages, vetements, coiffures et textures par chemin a l'execution
; (GetAssetsByClass, GetAssetByObjectPath) : le cuiseur ne voit pas ces references.
; Tout /Game doit donc etre cuit, quelle que soit la methode d'empaquetage (ERR-026).
+DirectoriesToAlwaysCook=(Path="/Game")
+DirectoriesToNeverCook=(Path="/Game/Heavy/New/fBlah")
; Lot AP7 : dossiers de travail de la chaine d'animations (sources des packs, clips convertis, rigs) : livres par mods, jamais dans le jeu
+DirectoriesToNeverCook=(Path="/Game/Quaternius")
+DirectoriesToNeverCook=(Path="/Game/FreeAnimationsPack")
+DirectoriesToNeverCook=(Path="/Game/AnimPacks")
+DirectoriesToNeverCook=(Path="/Game/Retarget_ue5")
; Lot O1 : contenu des plugins limites a l'editeur (LifePlay.uproject, TargetAllowList Editor) : jamais cuit.
+DirectoriesToNeverCook=(Path="/Interchange")
+DirectoriesToNeverCook=(Path="/InterchangeAssets")
+DirectoriesToNeverCook=(Path="/NNEDenoiser")
+DirectoriesToNeverCook=(Path="/NNERuntimeORT")
+DirectoriesToNeverCook=(Path="/SpeedTreeImporter")
+DirectoriesToNeverCook=(Path="/Paper2D")
+DirectoriesToNeverCook=(Path="/MovieRenderPipeline")
+DirectoriesToNeverCook=(Path="/USDCore")
+DirectoriesToNeverCook=(Path="/Bridge")
+DirectoriesToNeverCook=(Path="/Fab")
+DirectoriesToNeverCook=(Path="/LiveLink")
+DirectoriesToNeverCook=(Path="/MetaHumanSDK")
+DirectoriesToNeverCook=(Path="/Takes")
+DirectoriesToNeverCook=(Path="/PythonScriptPlugin")
+DirectoriesToNeverCook=(Path="/ChaosVD")
+DirectoriesToAlwaysStageAsNonUFS=(Path="Modules")
[/Script/McpAutomationBridge.McpAutomationBridgeSettings]
bEnableNativeMCP=True
NativeMCPPort=3000
bLoadAllToolsOnStart=True