LifePlay-Revival/Source/LifePlay/LPSettingsSubsystem.cpp
edujiro5972 8084622450 LifePlay UE 5.8 : état de développement au 2026-10-19
Tickets : REP1-T4

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-19 22:57:42 +02:00

887 lines
28 KiB
C++

// Reglages par onglets. Voir LPSettingsSubsystem.h.
#include "LPSettingsSubsystem.h"
#include "Blueprint/UserWidget.h"
#include "Components/Button.h"
#include "Components/ButtonSlot.h"
#include "Components/CanvasPanel.h"
#include "Components/CanvasPanelSlot.h"
#include "Components/CheckBox.h"
#include "Components/HorizontalBox.h"
#include "Components/HorizontalBoxSlot.h"
#include "Components/Image.h"
#include "Components/NativeWidgetHost.h"
#include "Components/Overlay.h"
#include "Components/OverlaySlot.h"
#include "Components/ScrollBox.h"
#include "Components/SizeBox.h"
#include "Components/Slider.h"
#include "Components/SpinBox.h"
#include "Components/TextBlock.h"
#include "Components/PanelWidget.h"
#include "Components/VerticalBox.h"
#include "Components/VerticalBoxSlot.h"
#include "Engine/GameInstance.h"
#include "Engine/Texture2D.h"
#include "LPKeyboardSubsystem.h"
#include "LifePlay.h"
#include "Styling/CoreStyle.h"
#include "Styling/SlateTypes.h"
#include "UObject/TextProperty.h"
namespace LPSettingsUi
{
const TCHAR* TabNames[] = {
TEXT("General"), TEXT("Audio"), TEXT("Video"), TEXT("Keyboard"), TEXT("Lewd"), TEXT("Misc")
};
constexpr int32 TabGeneral = 0;
constexpr int32 TabAudio = 1;
constexpr int32 TabVideo = 2;
constexpr int32 TabKeyboard = 3;
constexpr int32 TabLewd = 4;
constexpr int32 TabMisc = 5;
constexpr int32 TabAlways = -1;
constexpr int32 TabHidden = -2;
FString VolumeLabel(const FString& Text)
{
if (Text.Equals(TEXT("Volume - Sex Moans"), ESearchCase::IgnoreCase) || Text.Equals(TEXT("Volume - Sex Moan"), ESearchCase::IgnoreCase))
{
return TEXT("Volume - SFX");
}
if (Text.Equals(TEXT("Volume - Sex"), ESearchCase::IgnoreCase))
{
return TEXT("Volume - Dialogue");
}
return Text;
}
void RenameVolumes(UWidget* Widget)
{
if (!Widget)
{
return;
}
if (FTextProperty* Setting = CastField<FTextProperty>(Widget->GetClass()->FindPropertyByName(TEXT("SettingText"))))
{
const FString Next = VolumeLabel(Setting->GetPropertyValue_InContainer(Widget).ToString());
if (Next != Setting->GetPropertyValue_InContainer(Widget).ToString())
{
Setting->SetPropertyValue_InContainer(Widget, FText::FromString(Next));
}
}
if (UTextBlock* Block = Cast<UTextBlock>(Widget))
{
const FString Next = VolumeLabel(Block->GetText().ToString());
if (Next != Block->GetText().ToString())
{
Block->SetText(FText::FromString(Next));
}
}
if (UUserWidget* User = Cast<UUserWidget>(Widget))
{
RenameVolumes(User->GetRootWidget());
}
if (UPanelWidget* Panel = Cast<UPanelWidget>(Widget))
{
for (int32 Index = 0; Index < Panel->GetChildrenCount(); ++Index)
{
RenameVolumes(Panel->GetChildAt(Index));
}
}
}
bool IsOpen(const UWidget* Widget)
{
if (!Widget)
{
return false;
}
const ESlateVisibility Visibility = Widget->GetVisibility();
return Visibility != ESlateVisibility::Collapsed && Visibility != ESlateVisibility::Hidden;
}
// Libelle visible seulement : les infobulles provoquent des faux positifs
// (ex. "on screen" → Video, "prefer quality" → Video pour NewAnimationsOnly).
FString RowText(const UWidget* Widget)
{
FString Text;
if (!Widget)
{
return Text;
}
if (const FTextProperty* Setting = CastField<FTextProperty>(Widget->GetClass()->FindPropertyByName(TEXT("SettingText"))))
{
Text += Setting->GetPropertyValue_InContainer(Widget).ToString();
}
TArray<UWidget*> Pending;
Pending.Add(const_cast<UWidget*>(Widget));
while (Pending.Num() > 0)
{
UWidget* Current = Pending.Pop(EAllowShrinking::No);
if (const UTextBlock* Block = Cast<UTextBlock>(Current))
{
Text += TEXT(" ") + Block->GetText().ToString();
}
if (const UUserWidget* User = Cast<UUserWidget>(Current))
{
if (UWidget* Root = User->GetRootWidget())
{
Pending.Add(Root);
}
}
if (const UPanelWidget* Panel = Cast<UPanelWidget>(Current))
{
for (int32 Index = 0; Index < Panel->GetChildrenCount(); ++Index)
{
Pending.Add(Panel->GetChildAt(Index));
}
}
}
return Text;
}
int32 CategoryOf(const UWidget* Widget)
{
if (Widget && Widget->GetFName() == TEXT("BackButton"))
{
return TabAlways;
}
// Reglages qualite video remplaces par les lignes LPVideo* (LPVideoQualitySubsystem).
if (Widget && (Widget->GetFName() == TEXT("ShadowQuality")
|| Widget->GetFName() == TEXT("PostProcessQuality")
|| Widget->GetFName() == TEXT("PostProcessAAQuality")))
{
return TabHidden;
}
// Noms stables : evite les collisions de mots-cles sur le libelle.
if (Widget)
{
const FName Name = Widget->GetFName();
if (Name == TEXT("NewAnimationsOnly"))
{
return TabGeneral;
}
if (Name == TEXT("ShowFPS") || Name == TEXT("ScreenPercentage") || Name == TEXT("FullscreenButton")
|| Name == TEXT("ToonShading") || Name == TEXT("Censore") || Name == TEXT("CPUSkinning")
|| Name == TEXT("DisableFurEffect"))
{
return TabVideo;
}
}
if (Widget && (Widget->GetName().StartsWith(TEXT("LPColor")) || Widget->GetName().StartsWith(TEXT("LPVideo"))))
{
return TabVideo;
}
// Lot U7 : cases des controles de mods (ULPModInfoSubsystem).
if (Widget && Widget->GetName().StartsWith(TEXT("LPModCheck")))
{
return TabMisc;
}
const FString Text = RowText(Widget).ToLower();
if (Text.Contains(TEXT("volume")) || Text.Contains(TEXT("audio")) || Text.Contains(TEXT("sound")) || Text.Contains(TEXT("music")))
{
return TabAudio;
}
if (Text.Contains(TEXT("fps")) || Text.Contains(TEXT("screen percentage")) || Text.Contains(TEXT("shadow"))
|| Text.Contains(TEXT("fullscreen")) || Text.Contains(TEXT("window")) || Text.Contains(TEXT("toon"))
|| Text.Contains(TEXT("depth of field")) || Text.Contains(TEXT("censor")) || Text.Contains(TEXT("morph"))
|| Text.Contains(TEXT("dog")) || Text.Contains(TEXT("jiggle")) || Text.Contains(TEXT("resolution"))
|| Text.Contains(TEXT("vsync")) || Text.Contains(TEXT("brightness"))
|| (Text.Contains(TEXT("quality")) && (Text.Contains(TEXT("shadow")) || Text.Contains(TEXT("aa "))
|| Text.Contains(TEXT("anti-alias")) || Text.Contains(TEXT("post process")) || Text.Contains(TEXT("pp "))
|| Text.Contains(TEXT("overall")) || Text.Contains(TEXT("texture")) || Text.Contains(TEXT("effect")))))
{
return TabVideo;
}
if (Text.Contains(TEXT("sex")) || Text.Contains(TEXT("condom")) || Text.Contains(TEXT("squirt")) || Text.Contains(TEXT("pregnan"))
|| Text.Contains(TEXT("underwear")) || Text.Contains(TEXT("orientation")) || Text.Contains(TEXT("trans")) || Text.Contains(TEXT("relationship"))
|| Text.Contains(TEXT("moan")) || Text.Contains(TEXT("lewd")))
{
return TabLewd;
}
if (Text.Contains(TEXT("difficult")) || Text.Contains(TEXT("clock")) || Text.Contains(TEXT("camera")) || Text.Contains(TEXT("scene"))
|| Text.Contains(TEXT("pause")) || Text.Contains(TEXT("timeout")) || Text.Contains(TEXT("tutorial")) || Text.Contains(TEXT("marker"))
|| Text.Contains(TEXT("building")) || Text.Contains(TEXT("animation")) || Text.Contains(TEXT("action filter")) || Text.Contains(TEXT("dye"))
|| Text.Contains(TEXT("stat")) || Text.Contains(TEXT("child")) || Text.Contains(TEXT("redress")))
{
return TabGeneral;
}
return TabMisc;
}
void WireMainMenuGI(UUserWidget* Menu, UGameInstance* GI)
{
if (!Menu || !GI)
{
return;
}
FObjectPropertyBase* Prop = CastField<FObjectPropertyBase>(Menu->GetClass()->FindPropertyByName(TEXT("GI")));
if (!Prop || Prop->GetObjectPropertyValue_InContainer(Menu))
{
return;
}
if (!GI->IsA(Prop->PropertyClass))
{
return;
}
Prop->SetObjectPropertyValue_InContainer(Menu, GI);
UE_LOG(LogLifePlay, Display, TEXT("Reglages : MainMenu.GI rattache (evite les spinbox / cases None sur l'ecran titre)"));
}
void CollectCheckBoxes(UWidget* Widget, TArray<UCheckBox*>& Out)
{
if (!Widget)
{
return;
}
if (UCheckBox* Box = Cast<UCheckBox>(Widget))
{
Out.Add(Box);
return;
}
if (UUserWidget* User = Cast<UUserWidget>(Widget))
{
CollectCheckBoxes(User->GetRootWidget(), Out);
}
if (UPanelWidget* Panel = Cast<UPanelWidget>(Widget))
{
for (int32 Index = 0; Index < Panel->GetChildrenCount(); ++Index)
{
CollectCheckBoxes(Panel->GetChildAt(Index), Out);
}
}
}
void CollectSpinBoxes(UWidget* Widget, TArray<USpinBox*>& Out)
{
if (!Widget)
{
return;
}
if (USpinBox* Box = Cast<USpinBox>(Widget))
{
Out.Add(Box);
return;
}
if (UUserWidget* User = Cast<UUserWidget>(Widget))
{
CollectSpinBoxes(User->GetRootWidget(), Out);
}
if (UPanelWidget* Panel = Cast<UPanelWidget>(Widget))
{
for (int32 Index = 0; Index < Panel->GetChildrenCount(); ++Index)
{
CollectSpinBoxes(Panel->GetChildAt(Index), Out);
}
}
}
void CollectSliders(UWidget* Widget, TArray<USlider*>& Out)
{
if (!Widget)
{
return;
}
if (USlider* Slider = Cast<USlider>(Widget))
{
Out.Add(Slider);
return;
}
if (UUserWidget* User = Cast<UUserWidget>(Widget))
{
CollectSliders(User->GetRootWidget(), Out);
}
if (UPanelWidget* Panel = Cast<UPanelWidget>(Widget))
{
for (int32 Index = 0; Index < Panel->GetChildrenCount(); ++Index)
{
CollectSliders(Panel->GetChildAt(Index), Out);
}
}
}
void TintBrush(FSlateBrush& Brush, const FLinearColor& Tint)
{
Brush.TintColor = FSlateColor(Tint);
}
// Cases et spinboxes BP : style Slate clair → illisible sur fond flou clair.
// Le curseur Contrast du color grading les revelait sans corriger le style.
void HardenSettingsControls(UScrollBox* Scroll)
{
if (!Scroll)
{
return;
}
FCheckBoxStyle CheckStyle = FCoreStyle::Get().GetWidgetStyle<FCheckBoxStyle>("Checkbox");
const FLinearColor Unchecked(0.08f, 0.08f, 0.08f, 1.f);
const FLinearColor UncheckedHover(0.18f, 0.18f, 0.18f, 1.f);
const FLinearColor Checked(0.12f, 0.42f, 0.95f, 1.f);
const FLinearColor CheckedHover(0.2f, 0.5f, 1.f, 1.f);
TintBrush(CheckStyle.UncheckedImage, Unchecked);
TintBrush(CheckStyle.UncheckedHoveredImage, UncheckedHover);
TintBrush(CheckStyle.UncheckedPressedImage, Unchecked);
TintBrush(CheckStyle.CheckedImage, Checked);
TintBrush(CheckStyle.CheckedHoveredImage, CheckedHover);
TintBrush(CheckStyle.CheckedPressedImage, Checked);
TintBrush(CheckStyle.UndeterminedImage, Unchecked);
TintBrush(CheckStyle.UndeterminedHoveredImage, UncheckedHover);
TintBrush(CheckStyle.UndeterminedPressedImage, Unchecked);
CheckStyle.BorderBackgroundColor = FSlateColor(FLinearColor(1.f, 1.f, 1.f, 1.f));
CheckStyle.ForegroundColor = FSlateColor(FLinearColor(1.f, 1.f, 1.f, 1.f));
FSpinBoxStyle SpinStyle = FCoreStyle::Get().GetWidgetStyle<FSpinBoxStyle>("SpinBox");
const FLinearColor SpinBg(0.06f, 0.06f, 0.06f, 0.95f);
const FLinearColor SpinBgHover(0.12f, 0.12f, 0.12f, 0.98f);
const FLinearColor SpinBgActive(0.16f, 0.16f, 0.16f, 1.f);
TintBrush(SpinStyle.BackgroundBrush, SpinBg);
TintBrush(SpinStyle.HoveredBackgroundBrush, SpinBgHover);
TintBrush(SpinStyle.ActiveBackgroundBrush, SpinBgActive);
TintBrush(SpinStyle.ActiveFillBrush, FLinearColor(0.2f, 0.45f, 0.9f, 0.85f));
SpinStyle.ForegroundColor = FSlateColor(FLinearColor(1.f, 1.f, 1.f, 1.f));
// Lot STC : slider de vitesse de camera seulement (les sliders LPColor* et LPVideo* gardent leur style). Barre sombre comme le fond des spinboxes,
// poignee bleue comme leur remplissage. Style et couleurs seulement : aucune valeur ecrite (pas de SetValue).
const FLinearColor SliderBar(0.06f, 0.06f, 0.06f, 0.95f);
const FLinearColor SliderBarHover(0.12f, 0.12f, 0.12f, 0.98f);
const FLinearColor SliderHandle(0.2f, 0.45f, 0.9f, 1.f);
const FLinearColor SliderHandleHover(0.3f, 0.55f, 1.f, 1.f);
TArray<UCheckBox*> Boxes;
TArray<USpinBox*> Spins;
TArray<USlider*> Sliders;
for (int32 Index = 0; Index < Scroll->GetChildrenCount(); ++Index)
{
CollectCheckBoxes(Scroll->GetChildAt(Index), Boxes);
CollectSpinBoxes(Scroll->GetChildAt(Index), Spins);
CollectSliders(Scroll->GetChildAt(Index), Sliders);
}
for (UCheckBox* Box : Boxes)
{
if (!Box)
{
continue;
}
Box->SetIsEnabled(true);
Box->SetRenderOpacity(1.f);
Box->SetWidgetStyle(CheckStyle);
{
FWidgetTransform Xform = Box->GetRenderTransform();
if (FMath::Max(FMath::Abs(Xform.Scale.X), FMath::Abs(Xform.Scale.Y)) < 1.5f)
{
Xform.Scale = FVector2D(2.f, 2.f);
Box->SetRenderTransform(Xform);
}
}
}
for (USpinBox* Spin : Spins)
{
if (!Spin)
{
continue;
}
Spin->SetIsEnabled(true);
Spin->SetRenderOpacity(1.f);
Spin->SetWidgetStyle(SpinStyle);
Spin->SetForegroundColor(FSlateColor(FLinearColor(1.f, 1.f, 1.f, 1.f)));
FSlateFontInfo Font = Spin->GetFont();
Font.OutlineSettings.OutlineSize = 2;
Font.OutlineSettings.bApplyOutlineToDropShadows = true;
Font.OutlineSettings.OutlineColor = FLinearColor(0.f, 0.f, 0.f, 0.95f);
if (Font.Size < 18.f)
{
Font.Size = 18.f;
}
Spin->SetFont(Font);
}
for (USlider* Slider : Sliders)
{
if (!Slider || Slider->GetFName() != TEXT("SliderCameraSpeed"))
{
continue;
}
// Style propre du slider (pinceaux et epaisseur gardes), seules les teintes changent.
FSliderStyle SliderStyle = Slider->GetWidgetStyle();
TintBrush(SliderStyle.NormalBarImage, SliderBar);
TintBrush(SliderStyle.HoveredBarImage, SliderBarHover);
TintBrush(SliderStyle.NormalThumbImage, SliderHandle);
TintBrush(SliderStyle.HoveredThumbImage, SliderHandleHover);
Slider->SetWidgetStyle(SliderStyle);
// SSlider::OnPaint multiplie la teinte du pinceau par ces couleurs : blanc = teintes ci-dessus telles quelles.
Slider->SetSliderBarColor(FLinearColor::White);
Slider->SetSliderHandleColor(FLinearColor::White);
}
if (UWidget* ShowFPS = [&]() -> UWidget*
{
for (int32 Index = 0; Index < Scroll->GetChildrenCount(); ++Index)
{
if (UWidget* Child = Scroll->GetChildAt(Index))
{
if (Child->GetFName() == TEXT("ShowFPS"))
{
return Child;
}
}
}
return nullptr;
}())
{
ShowFPS->SetIsEnabled(true);
ShowFPS->SetRenderOpacity(1.f);
}
}
UTextBlock* FirstText(UWidget* Widget)
{
if (!Widget)
{
return nullptr;
}
if (UTextBlock* Text = Cast<UTextBlock>(Widget))
{
return Text;
}
if (UUserWidget* User = Cast<UUserWidget>(Widget))
{
if (UTextBlock* Text = FirstText(User->GetRootWidget()))
{
return Text;
}
}
if (UPanelWidget* Panel = Cast<UPanelWidget>(Widget))
{
for (int32 Index = 0; Index < Panel->GetChildrenCount(); ++Index)
{
if (UTextBlock* Text = FirstText(Panel->GetChildAt(Index)))
{
return Text;
}
}
}
return nullptr;
}
UImage* RoundIcon(UWidget* Owner, const TCHAR* TexturePath, float Size)
{
UImage* Image = NewObject<UImage>(Owner);
if (UTexture2D* Texture = LoadObject<UTexture2D>(nullptr, TexturePath))
{
FSlateBrush Brush;
Brush.SetResourceObject(Texture);
Brush.ImageSize = FVector2D(Size, Size);
Image->SetBrush(Brush);
}
return Image;
}
}
void ULPSettingsSubsystem::Initialize(FSubsystemCollectionBase& Collection)
{
Super::Initialize(Collection);
// Chaque frame : le BP Settings peut reforcer Visible sur toutes les lignes entre deux ticks.
TickHandle = FTSTicker::GetCoreTicker().AddTicker(FTickerDelegate::CreateUObject(this, &ULPSettingsSubsystem::Tick), 0.f);
}
void ULPSettingsSubsystem::Deinitialize()
{
FTSTicker::GetCoreTicker().RemoveTicker(TickHandle);
Super::Deinitialize();
}
bool ULPSettingsSubsystem::Tick(float DeltaTime)
{
(void)DeltaTime;
PlaceSettingsButton();
UScrollBox* Scroll = nullptr;
for (TObjectIterator<UScrollBox> It; It; ++It)
{
UScrollBox* Candidate = *It;
if (!Candidate || Candidate->GetFName() != TEXT("SettingsScrollBox") || Candidate->HasAnyFlags(RF_ClassDefaultObject | RF_ArchetypeObject))
{
continue;
}
const UUserWidget* MenuOwner = Candidate->GetTypedOuter<UUserWidget>();
if (!MenuOwner || MenuOwner->HasAnyFlags(RF_ClassDefaultObject) || MenuOwner->GetGameInstance() != GetGameInstance())
{
continue;
}
Scroll = Candidate;
break;
}
if (!Scroll)
{
return true;
}
SettingsList = Scroll;
const bool bOpen = LPSettingsUi::IsOpen(Scroll);
if (TabBar.IsValid())
{
TabBar->SetVisibility(bOpen ? ESlateVisibility::Visible : ESlateVisibility::Collapsed);
}
if (KeyboardHost.IsValid() && !bOpen)
{
KeyboardHost->SetVisibility(ESlateVisibility::Collapsed);
bKeyboardPage = false;
}
if (!bOpen)
{
bControlsHardened = false;
return true;
}
if (UUserWidget* Menu = Scroll->GetTypedOuter<UUserWidget>())
{
LPSettingsUi::WireMainMenuGI(Menu, GetGameInstance());
}
EnsureTabs(Scroll);
const int32 ChildCount = Scroll->GetChildrenCount();
if (!bControlsHardened || ChildCount != LastChildCount)
{
LPSettingsUi::HardenSettingsControls(Scroll);
bControlsHardened = true;
LastChildCount = ChildCount;
}
ApplyRows();
return true;
}
void ULPSettingsSubsystem::OpenSettings()
{
if (UButton* Source = SourceSettings.Get())
{
Source->OnClicked.Broadcast();
}
}
void ULPSettingsSubsystem::PlaceSettingsButton()
{
UVerticalBox* Menu = nullptr;
UButton* TitleMods = nullptr;
UButton* Original = nullptr;
UButton* Ours = nullptr;
for (TObjectIterator<UVerticalBox> It; It; ++It)
{
UVerticalBox* Box = *It;
if (!Box || Box->GetFName() != TEXT("MainMenuOptions") || Box->HasAnyFlags(RF_ClassDefaultObject | RF_ArchetypeObject))
{
continue;
}
const UUserWidget* MenuOwner = Box->GetTypedOuter<UUserWidget>();
if (!MenuOwner || MenuOwner->HasAnyFlags(RF_ClassDefaultObject) || MenuOwner->GetGameInstance() != GetGameInstance())
{
continue;
}
UButton* FoundTitle = nullptr;
for (int32 Index = 0; Index < Box->GetChildrenCount(); ++Index)
{
if (UButton* Child = Cast<UButton>(Box->GetChildAt(Index)))
{
if (Child->GetFName() == TEXT("ModManagerTitleButton"))
{
FoundTitle = Child;
break;
}
}
}
if (FoundTitle)
{
Menu = Box;
TitleMods = FoundTitle;
break;
}
}
if (!Menu || !TitleMods)
{
return;
}
for (int32 Index = 0; Index < Menu->GetChildrenCount(); ++Index)
{
UButton* Child = Cast<UButton>(Menu->GetChildAt(Index));
if (!Child)
{
continue;
}
if (Child->GetFName() == TEXT("SettingsButton"))
{
Original = Child;
}
else if (Child->GetFName() == TEXT("LPSettingsTitleButton"))
{
Ours = Child;
}
}
if (Original)
{
SourceSettings = Original;
}
if (!Ours)
{
Ours = NewObject<UButton>(Menu, TEXT("LPSettingsTitleButton"));
Ours->SetStyle(TitleMods->GetStyle());
UOverlay* Icon = NewObject<UOverlay>(Ours);
UImage* Circle = LPSettingsUi::RoundIcon(Icon, TEXT("/Game/Heavy/New/whitecircle.whitecircle"), 50.f);
UImage* Gear = LPSettingsUi::RoundIcon(Icon, TEXT("/Game/Heavy/New/settings.settings"), 42.f);
if (UOverlaySlot* Slot = Cast<UOverlaySlot>(Icon->AddChild(Circle)))
{
Slot->SetHorizontalAlignment(HAlign_Fill);
Slot->SetVerticalAlignment(VAlign_Fill);
}
if (UOverlaySlot* Slot = Cast<UOverlaySlot>(Icon->AddChild(Gear)))
{
Slot->SetHorizontalAlignment(HAlign_Fill);
Slot->SetVerticalAlignment(VAlign_Fill);
Slot->SetPadding(FMargin(6.f));
}
USizeBox* IconFrame = NewObject<USizeBox>(Ours);
IconFrame->SetWidthOverride(50.f);
IconFrame->SetHeightOverride(50.f);
IconFrame->AddChild(Icon);
UTextBlock* Label = NewObject<UTextBlock>(Ours);
Label->SetText(FText::FromString(TEXT("Settings")));
if (const UTextBlock* Sample = LPSettingsUi::FirstText(TitleMods))
{
Label->SetFont(Sample->GetFont());
Label->SetColorAndOpacity(Sample->GetColorAndOpacity());
Label->SetShadowOffset(Sample->GetShadowOffset());
}
else
{
Label->SetFont(FCoreStyle::GetDefaultFontStyle("Regular", 26));
}
UHorizontalBox* Row = NewObject<UHorizontalBox>(Ours);
if (UHorizontalBoxSlot* Slot = Row->AddChildToHorizontalBox(IconFrame))
{
Slot->SetPadding(FMargin(0.f, 0.f, 10.f, 0.f));
Slot->SetVerticalAlignment(VAlign_Center);
}
if (UHorizontalBoxSlot* Slot = Row->AddChildToHorizontalBox(Label))
{
Slot->SetVerticalAlignment(VAlign_Center);
}
Ours->SetContent(Row);
if (UButtonSlot* ContentSlot = Cast<UButtonSlot>(Row->Slot))
{
ContentSlot->SetHorizontalAlignment(HAlign_Left);
ContentSlot->SetVerticalAlignment(VAlign_Center);
}
if (Original)
{
Ours->SetToolTipText(Original->GetToolTipText());
}
FScriptDelegate Delegate;
Delegate.BindUFunction(this, GET_FUNCTION_NAME_CHECKED(ULPSettingsSubsystem, OpenSettings));
Ours->OnClicked.Add(Delegate);
UE_LOG(LogLifePlay, Display, TEXT("Reglages : entree Settings ajoutee sur l'ecran titre"));
}
// InsertChildAt ne réordonne que le tableau UMG. La boîte Slate, elle, garde le bouton en dernier,
// donc sous Exit. On reconstruit les emplacements pour que l'ordre peint soit celui du tableau.
if (OrderedMenu.Get() != Menu)
{
struct FKept
{
UWidget* Widget = nullptr;
FMargin Padding;
EHorizontalAlignment HAlign = HAlign_Fill;
EVerticalAlignment VAlign = VAlign_Fill;
FSlateChildSize Size;
};
TArray<FKept> Kept;
for (int32 Index = 0; Index < Menu->GetChildrenCount(); ++Index)
{
UWidget* Child = Menu->GetChildAt(Index);
if (!Child || Child == Ours)
{
continue;
}
FKept Item;
Item.Widget = Child;
if (const UVerticalBoxSlot* Slot = Cast<UVerticalBoxSlot>(Child->Slot))
{
Item.Padding = Slot->GetPadding();
Item.HAlign = Slot->GetHorizontalAlignment();
Item.VAlign = Slot->GetVerticalAlignment();
Item.Size = Slot->GetSize();
}
Kept.Add(Item);
}
FKept SettingsItem;
SettingsItem.Widget = Ours;
SettingsItem.Padding = FMargin(0.f, 0.f, 0.f, 10.f);
SettingsItem.HAlign = HAlign_Fill;
if (const UVerticalBoxSlot* TitleSlot = Cast<UVerticalBoxSlot>(TitleMods->Slot))
{
SettingsItem.Padding = TitleSlot->GetPadding();
SettingsItem.HAlign = TitleSlot->GetHorizontalAlignment();
SettingsItem.VAlign = TitleSlot->GetVerticalAlignment();
SettingsItem.Size = TitleSlot->GetSize();
}
int32 InsertAt = Kept.Num();
for (int32 Index = 0; Index < Kept.Num(); ++Index)
{
if (Kept[Index].Widget == TitleMods)
{
InsertAt = Index + 1;
break;
}
}
Kept.Insert(SettingsItem, InsertAt);
Menu->ClearChildren();
for (const FKept& Item : Kept)
{
if (UVerticalBoxSlot* Slot = Cast<UVerticalBoxSlot>(Menu->AddChild(Item.Widget)))
{
Slot->SetPadding(Item.Padding);
Slot->SetHorizontalAlignment(Item.HAlign);
Slot->SetVerticalAlignment(Item.VAlign);
Slot->SetSize(Item.Size);
}
}
OrderedMenu = Menu;
UE_LOG(LogLifePlay, Display, TEXT("Reglages : Settings place apres Mod Manager"));
}
const ESlateVisibility TitleVisibility = TitleMods->GetVisibility();
if (Ours->GetVisibility() != TitleVisibility)
{
Ours->SetVisibility(TitleVisibility);
}
}
void ULPSettingsSubsystem::EnsureTabs(UScrollBox* Scroll)
{
if (TabBar.IsValid())
{
return;
}
UCanvasPanel* Canvas = Cast<UCanvasPanel>(Scroll->GetParent());
UCanvasPanelSlot* ScrollSlot = Cast<UCanvasPanelSlot>(Scroll->Slot);
if (!Canvas || !ScrollSlot)
{
return;
}
UHorizontalBox* Bar = NewObject<UHorizontalBox>(Canvas, TEXT("LPSettingsTabs"));
UCanvasPanelSlot* BarSlot = Canvas->AddChildToCanvas(Bar);
if (!BarSlot)
{
return;
}
BarSlot->SetAnchors(ScrollSlot->GetAnchors());
BarSlot->SetAlignment(ScrollSlot->GetAlignment());
BarSlot->SetPosition(ScrollSlot->GetPosition() - FVector2D(0.f, 46.f));
BarSlot->SetSize(FVector2D(ScrollSlot->GetSize().X, 40.f));
BarSlot->SetZOrder(ScrollSlot->GetZOrder() + 1);
TabBar = Bar;
TabLabels.Reset();
const FName Clicks[] = {
GET_FUNCTION_NAME_CHECKED(ULPSettingsSubsystem, ShowGeneral),
GET_FUNCTION_NAME_CHECKED(ULPSettingsSubsystem, ShowAudio),
GET_FUNCTION_NAME_CHECKED(ULPSettingsSubsystem, ShowVideo),
GET_FUNCTION_NAME_CHECKED(ULPSettingsSubsystem, ShowKeyboard),
GET_FUNCTION_NAME_CHECKED(ULPSettingsSubsystem, ShowLewd),
GET_FUNCTION_NAME_CHECKED(ULPSettingsSubsystem, ShowMisc)
};
for (int32 Index = 0; Index < UE_ARRAY_COUNT(LPSettingsUi::TabNames); ++Index)
{
UButton* Button = NewObject<UButton>(Bar);
UTextBlock* Label = NewObject<UTextBlock>(Button);
Label->SetText(FText::FromString(LPSettingsUi::TabNames[Index]));
Label->SetFont(FCoreStyle::GetDefaultFontStyle("Bold", 14));
Button->SetContent(Label);
FButtonStyle Style = Button->GetStyle();
Style.NormalPadding = FMargin(10.f, 4.f);
Style.PressedPadding = FMargin(10.f, 5.f, 10.f, 3.f);
Button->SetStyle(Style);
if (UHorizontalBoxSlot* Slot = Cast<UHorizontalBoxSlot>(Bar->AddChild(Button)))
{
Slot->SetPadding(FMargin(3.f, 0.f));
Slot->SetSize(FSlateChildSize(ESlateSizeRule::Automatic));
Slot->SetVerticalAlignment(VAlign_Center);
}
FScriptDelegate Delegate;
Delegate.BindUFunction(this, Clicks[Index]);
Button->OnClicked.Add(Delegate);
TabLabels.Add(Label);
}
UNativeWidgetHost* Host = NewObject<UNativeWidgetHost>(Canvas, TEXT("LPSettingsKeyboard"));
if (UCanvasPanelSlot* HostSlot = Canvas->AddChildToCanvas(Host))
{
HostSlot->SetAnchors(ScrollSlot->GetAnchors());
HostSlot->SetAlignment(ScrollSlot->GetAlignment());
HostSlot->SetPosition(ScrollSlot->GetPosition() + FVector2D(0.f, 48.f));
const FVector2D Size = ScrollSlot->GetSize();
HostSlot->SetSize(FVector2D(Size.X, FMath::Max(120.f, Size.Y - 48.f)));
HostSlot->SetZOrder(ScrollSlot->GetZOrder() + 1);
}
Host->SetVisibility(ESlateVisibility::Collapsed);
KeyboardHost = Host;
ActiveTab = 0;
ApplyRows();
UE_LOG(LogLifePlay, Display, TEXT("Reglages : onglets General, Audio, Video, Keyboard, Lewd, Misc"));
}
void ULPSettingsSubsystem::SelectTab(int32 Index)
{
ActiveTab = Index;
ApplyRows();
}
void ULPSettingsSubsystem::ApplyRows()
{
UScrollBox* Scroll = SettingsList.Get();
if (!Scroll)
{
return;
}
for (int32 Index = 0; Index < TabLabels.Num(); ++Index)
{
if (UTextBlock* Label = TabLabels[Index].Get())
{
const bool bOn = Index == ActiveTab;
Label->SetColorAndOpacity(FSlateColor(bOn ? FLinearColor(1.f, 0.92f, 0.45f) : FLinearColor(0.75f, 0.75f, 0.75f)));
}
}
for (int32 Index = 0; Index < Scroll->GetChildrenCount(); ++Index)
{
UWidget* Child = Scroll->GetChildAt(Index);
if (!Child || Child->GetFName() == TEXT("LPKeyboardRow"))
{
if (Child)
{
Child->SetVisibility(ESlateVisibility::Collapsed);
}
continue;
}
LPSettingsUi::RenameVolumes(Child);
const int32 Category = LPSettingsUi::CategoryOf(Child);
// -1 : toujours visible (BackButton) ; -2 : toujours replie.
const bool bShow = Category == LPSettingsUi::TabAlways || (Category != LPSettingsUi::TabHidden && ActiveTab != LPSettingsUi::TabKeyboard && Category == ActiveTab);
Child->SetVisibility(bShow ? ESlateVisibility::Visible : ESlateVisibility::Collapsed);
}
const bool bKeyboard = ActiveTab == LPSettingsUi::TabKeyboard;
if (UNativeWidgetHost* Host = KeyboardHost.Get())
{
Host->SetVisibility(bKeyboard ? ESlateVisibility::Visible : ESlateVisibility::Collapsed);
if (bKeyboard && !bKeyboardPage)
{
if (ULPKeyboardSubsystem* Keys = GetGameInstance()->GetSubsystem<ULPKeyboardSubsystem>())
{
Host->SetContent(Keys->TakeEmbeddedPage());
bKeyboardPage = true;
}
}
}
}
void ULPSettingsSubsystem::ShowGeneral() { SelectTab(LPSettingsUi::TabGeneral); }
void ULPSettingsSubsystem::ShowAudio() { SelectTab(LPSettingsUi::TabAudio); }
void ULPSettingsSubsystem::ShowVideo() { SelectTab(LPSettingsUi::TabVideo); }
void ULPSettingsSubsystem::ShowKeyboard() { SelectTab(LPSettingsUi::TabKeyboard); }
void ULPSettingsSubsystem::ShowLewd() { SelectTab(LPSettingsUi::TabLewd); }
void ULPSettingsSubsystem::ShowMisc() { SelectTab(LPSettingsUi::TabMisc); }