No description
uproject : TargetPlatforms Windows, plugins explicites (ModdingExtra, StreetMap, EnhancedInput ; McpAutomationBridge limite a l'editeur ; AndroidFileServer desactive). DefaultEngine.ini : section AndroidFileServer retiree (n'est plus recreee). Binaries/Intermediate/caches deplaces vers D:\Game\LifePlay_Backup_5.5\L2\_purge. Tests : LifePlayEditor et LifePlay Win64 Development compilent sans erreur ni avertissement ; demarrage editeur sans LogClass Error ; releve LPCheckMeshAssignment identique a L1 ; T-STAT-02..04 au vert. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| Build/Windows | ||
| Config | ||
| Content | ||
| Docs | ||
| Licenses | ||
| Plugins | ||
| Source | ||
| Tools | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| Donate.url | ||
| DONT_DELETE_FOLDER_IF_SAVE_TBC.txt | ||
| LICENSE | ||
| LifePlay.uproject | ||
| shadertoolsconfig.json | ||