Diff 4.27/5.5 des fonctions de chargement des maillages (GenerateAndApply*, LoadMeshIfNeeded, getSkeletalMeshFromPath, SMBoolToSkeletalMesh) : logique identique. Seul maillon change : resolution chemin -> asset. Instrumentation : chaque chemin non resolu signale une fois (LogLifePlay). Build L5a : 8561 packages, cuisson 0 erreur. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .. | ||
| LifePlay.Build.cs | ||
| LifePlay.cpp | ||
| LifePlay.h | ||
| LifePlayGameModeBase.cpp | ||
| LifePlayGameModeBase.h | ||
| LPAssetRegistryHelpers.cpp | ||
| LPAssetRegistryHelpers.h | ||
| LPNavigationHelpers.cpp | ||
| LPNavigationHelpers.h | ||
| LPSessionLogSubsystem.cpp | ||
| LPSessionLogSubsystem.h | ||
| LPVictoryCompat.cpp | ||
| LPVictoryCompat.h | ||