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Build/Windows L0 : etat initial du projet 5.5 avant toute correction 2026-09-29 00:56:10 +02:00
Config L6a : anticrenelage TAA comme en 4.27 (la cle UE4 etait ignoree, jeu en TSR) ; anomalies V1 ERR-030..034 2026-09-30 01:03:39 +02:00
Content L7b reapplique et valide en jeu : teleportation = acceleration du temps ; sol exterieur (ERR-036) preexistant en 4.27 2026-09-30 20:24:09 +02:00
Docs L7i : Quick dress = vetements formels manquants au travail (logique d'origine probable) ; AI vide limite a 2 PNJ 2026-10-01 16:14:32 +02:00
Licenses L0 : etat initial du projet 5.5 avant toute correction 2026-09-29 00:56:10 +02:00
Plugins L3 : journalisation efficace 2026-09-29 01:35:00 +02:00
Source L7i : AI vide via AIDummy (scripts .lpai), Quick dress (ERR-037) ; outils LPDumpSave et releve sur motif du journal 2026-10-01 15:51:35 +02:00
Tools L7b (CX-B11) : 6 noeuds GetRandomPointInNavigableRadius deprecies remplaces par LPNavigationHelpers (R-04, ERR-035) 2026-09-30 18:45:41 +02:00
.editorconfig L0 : etat initial du projet 5.5 avant toute correction 2026-09-29 00:56:10 +02:00
.gitattributes L0 : etat initial du projet 5.5 avant toute correction 2026-09-29 00:56:10 +02:00
.gitignore Publication : README, journal de publication, McpAutomationBridge ignore 2026-09-30 15:09:17 +02:00
Donate.url L0 : etat initial du projet 5.5 avant toute correction 2026-09-29 00:56:10 +02:00
DONT_DELETE_FOLDER_IF_SAVE_TBC.txt L0 : etat initial du projet 5.5 avant toute correction 2026-09-29 00:56:10 +02:00
LICENSE L0 : etat initial du projet 5.5 avant toute correction 2026-09-29 00:56:10 +02:00
LifePlay.uproject L2 : compilation propre a partir de zero 2026-09-29 01:25:53 +02:00
README.md README in English with the full source archive link (Mega, SHA-256) 2026-09-30 16:32:46 +02:00
shadertoolsconfig.json L0 : etat initial du projet 5.5 avant toute correction 2026-09-29 00:56:10 +02:00

LifePlay Revival — Unreal Engine 5.5 port

Community continuation of LifePlay by Vinfamy, a free, open-source and moddable life simulation RPG (adult content), ported from Unreal Engine 4.27 to Unreal Engine 5.5.

Download the full project

This Git repository does not contain the heavy assets (see Repository contents). To build or play, download the full source archive:

LifePlay_Revival_V1_UE5.5_Full_Source_Code.7z (Mega, 4.85 GB, 8.36 GB extracted)

  • SHA-256: 38ee16640f960317348a044195a23b55ac8eda34aec085e661034dc9c26cc594
  • Same layout as the original author's full source archives: the project folder at the archive root, 7z LZMA2.
  • Contains the complete Content folder (including Content/Heavy converted to UE5 format), the compiled editor modules in Binaries (the project opens without compiling), the StreetMap and ModdingExtra plugins, and a .git folder matching this repository.
  • Not included: Saved, Intermediate (regenerated on first build), local development tools.

Check the file after downloading (PowerShell):

Get-FileHash .\LifePlay_Revival_V1_UE5.5_Full_Source_Code.7z -Algorithm SHA256

Status: V1 (tag v1.0, 2026-09-30)

  • The LifePlayEditor target compiles with no errors; every Blueprint loads and compiles.
  • All 8,563 project packages are saved in UE5 format.
  • A packaged Development build was played for about two hours with no crash: distinct, visible and dressed characters, scenes, saving and reloading.
  • Known issues and planned work: Docs/Migration/Registre_Erreurs.md (error register) and the L7 work packages in Docs/Migration/04_Cahier_Des_Charges.md.

Branches

Branch Contents
main reference: the UE 5.5 V1, base for further development
ue5.5-v1 the V1 as validated
archive/ue4.27 the project as it ran on UE 4.27, before the migration (archive)
archive/original Vinfamy's original repository, V3.6 (archive)

Each migration step has <step>-avant / <step>-apres (before / after) tags. The change log Docs/Migration/Journal_Modifications.md records every change with its rollback procedure.

Repository contents

Same rules as the original repository (see .gitignore): C++ code, configuration, the ModdingExtra and StreetMap plugins, gameplay content (BPs, UI, Structs, Render, Scenes), the text data in Content/Modules, and documentation.

Not in Git: Content/Heavy (3D models, textures, animations: about 6 GB), Content/Saves, *.png, *.7z and *.mp4 files, binaries and caches. The repository alone is not enough to build or play: use the archive above.

Requirements

  • Unreal Engine 5.5 (validated with 5.5.4), Windows 64-bit.
  • Visual Studio 2022 with the "Desktop development with C++" workload, to rebuild the C++ modules.
  • The .uproject references McpAutomationBridge, an optional AI editor-automation plugin used during the port (ChiR24/Unreal_mcp, MIT). It is not distributed here: when the editor asks, let it disable the plugin.

Migration documentation

The migration documentation is written in French. Entry point: Docs/Migration/README.md (LifePlay architecture, software audit, test plan, specifications, change log, error register). The checking scripts (Tools/*.ps1) and the diagnostic and fix commandlets (Source/LifePlayEditorTools) are described there.

Licenses

Code and content are licensed under AGPL-3.0 (LICENSE), like the original project. Third-party licenses and credits (StreetMap, OpenStreetMap, ManuelLab, MakeHuman, 3D models, modding): see Licenses/.